Book 1 Project: 13 Reasons Why Board
Game
By: Lauren Van Kleunen
For a
limited time only, the author Jay Asher of 13
Reasons Why is selling board games about the book. The board games will go
on sale April 13th at midnight for only a couple of weeks. The game board only costs $21.99 (with tax),
so it’s not expensive at all. For how popular the book is you better get it the
day it comes out because people are predicting that 13 Reasons Why board games will sell out in the first hour or two.
I am only warning you on how crazy this one stop shop will be, so we are not
accountable for any of the injuries sustained that night. Now don’t you want to
know what is in the board game?? Well I am glad you asked, the board game
contains all of the places Clay visited throughout the book. You have game
pieces with the characters faces on them, from pictures of Clay and Hannah to
Mr. Porter and Skye. The objective of the game is to get to the end of the
board game or in this case the school, where Clay finally ends up at. You will
have 3 dice that you have to roll and move that many spaces, once you add them
up. The only catch is if your dice ever add up to be 13 then you have to start
the game all over again. Along with the game we are giving away Hannah’s diary
of everything she wrote in there, so you can get the real life experience firsthand.
Throughout
the book Clay, who is the main character is visiting a lot of different
places/settings, based on the places Hannah is talking about. Some examples of
the places he went to were “The Crestmont Movie Theater,” “Rosie’s Diner,”
“Eisenhower Park,” “Monet’s CafĂ©,” and “Blue Spot Liquor.” In the book Clay
goes into The Crestmont Movie Theater and here is what he says about it, “But
first, the theater where Hannah and I worked for one summer. A place where she
was safe: the Crestmont.” This quote goes well with the board game because Clay
has so many memories there with Hannah, and it’s a big piece that would be
missing from the board game if it wasn’t in there. As Clay was traveling to each specific place,
he would be visiting those places where that certain event happened, based on
the tapes he was listening too, right then and there. For example Clay talks
about the Blue Spot Liquor in this quote, “On this block, only two stores
remain open: Blue Spot Liquor and Restless Video across the street. Blue spot
looks just as grimy as the last time I walked by it. Even the cigarette and
alcohol ads look the same. Like wallpaper on the front window.” I chose this
quote because during this scene Clay is visiting one of the places where Hannah
use to always go. I think he does that because he wants to bring Hannah back to
life and by doing that he visited all the places where she once was before she
died. One of the last places Clay visits before he finishes the tapes is
Rosie’s Diner. He walked into the diner while listening to Hannah. This is what
Clay says about the diner, “Warm air rushes out, smelling like a mixture of
hamburger grease and sugar. Inside three of the five booths along the wall are
taken. Thankfully, the booth farthest back is occupied. It’s not a question I
need to consider, whether to sit there or not.” Clay says that statement
because the seat that is occupied is where Hannah sat the day she went there and
he doesn’t want to force himself to go over there while listening to the taps
because he will feel weird about it. All these places that I have just stated
all have a connection to them that’s why all of them are in the board game, and
that’s why I decided to talk about them because I thought they were important
to Clay.
The idea of
making a board game for 13 Reasons Why
fits perfectly with the book because the board game brings the characters and
situations to life. I mean that the board game gives you a life perspective of
what Clay and the others are going through. I think this idea will broaden the
audience because once people see how fun the game is, they will want to then find
out more about each of these places, so I think you will get a lot more people starting
to read 13 Reasons Why. When reading
this book a lot of people would agree that it was a book where you couldn’t set
it down. With that being said, a lot of people won’t want to stop reading Jay
Asher’s books based on this one and how good it is. Readers will want to read
other books by Jay Asher, because in this book he showed how good of a writer
he is. When an author creates a New York Times best seller, chances are people
are not only going to read the best seller but also other books by that very
same author.
I like how the game captures the journey aspect of the book--Clay's quest. Well-used quotations to connect your ideas to the book. I like how rolling 13 makes you start over, and your intro is fun (like the people getting injured in the frenzy over your game). Does the diary giveaway connect to the game in any way?
ReplyDeleteThe board game was a really good idea. It was able to tie in the importance of the number 13- as an unlucky number in the game, and how it was also able to connect back to the book
ReplyDeleteI like how you advertised the book. I also like the idea of a board game.
ReplyDelete